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Rules 7 year old
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Rules of Play
- 7 Year Old Instructional League |
The
Machine Pitch league is instructional baseball. The purpose of this program is
to teach participants the fundamental skills needed to play baseball and start
to learn good sportsmanship. During
league play there will be no keeping of score other than to determine when the
run limit and or 3 outs have been recorded. The
league and coaches will not be required to keep track of wins and losses.
Regular
Baseball Rules Apply Except as Noted Below
Eligibility -
to play in the 7 year old league is determined by the player's age as of April
30th of the year. A player is eligible to play at grade level as long as they
are not playing with younger children.
The Field of Play - Base distance shall be 40 foot base paths. The front legs of the
pitching machine will be placed at 38 feet. A 10 foot in diameter circle is to
drawn around the pitching machine. Any batted ball hitting the pitching machine
is dead and the hitter is awarded first base. All runners advance one base. Fair
Ball Arc - There will be a 10 foot arc drawn from 1st baseline to 3rd
baseline in front of home plate. A ball must go past this line to be fair.
Pitching Machine - Both teams will use the same, league-issued pitching machine,
agreed-upon by the two coaches, for the duration of a game, with one agreed-upon
speed, within the range of 25-30 mph.
Defensive Players -
There shall be 10 defensive players in the field at a time. During league play,
all players are to play a minimum of 3 defensive innings. The player playing the
"pitcher" position must be positioned within 5 feet of the pitchers circle
before the ball is put into play. This player is not to interfere with the coach
pitching. There is to be 4 outfielders (Right,
Right
Center
,
Left
Center
and Left field). Outfielders must be at least 20 feet beyond the
infield baseline at the beginning of each play. A catcher must have a mask and chest protector
on when behind home plate. At no time is a coach to place more than 10 players
in the field at a time.
Offensive Players - All players shall be eligible to bat. A late arrival is put at the
end of the batting order. The batting order is to be given to the opposing coach
and is to remain the same unless a player leaves the game.
Change of Inning - An inning shall end after one of the following has occurred, which
ever comes first, 5 runs have been scored or three outs have been recorded.
Game Length
- A complete game shall consist of 6 innings or 1 &1/2 hours.
Batting -
All players shall be pitched by a coach from their team using the agreed-upon
pitching machine. Players have 5 attempts to put the baseball into play. If
after 5 attempts the batter has not hit the ball, the batter is out. At
the discretion of the coaches/umpire, a poor pitch by the machine need not count
toward the "5 attempts."
Time Out -
Time shall be called when an INFIELD defensive player is attempting to throw the
ball to the pitcher. Coaches are expected to teach cut off throws to the infield
players which the infield will then throw the ball to the pitcher at which time
the play is dead and all runners stop and the umpire will place all runners on
the closest base.
Other Rules:
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There is no
leading off or stealing.
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There is no
infield fly rule.
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There is to be
1st and 3rd base coaches only while their team is batting.
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The defensive
team may have a maximum of 2 coaches in the outfield. These coaches are not to
interfere with the progress of the ball.
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A player throwing
a bat will be warned one time, the next occurrence of a thrown bat by the same
player will result in an automatic out.
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For Scores, Standings, Game Schedules, Field Maps and Tournaments please see the
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